Motion-based golf training app

Part-time iOS app with body recognition for golf training.

Brand
Golf Boost
Deliverable
iOS app
Role
Principal Product Designer
Industry
Sports
Year
-
Motion-based golf training app

Golf Boost Software Company sat at the overlap of sport and software. I designed the iOS app, branding, and experience for a golf training product.

This was part-time work, in projects rather than a continuous engagement. It ran in parallel with my full-time roles. I worked directly with the owner, who was based in Miami. The product was not a local service. It was a golf training app, built to be used beyond that city.

What I designed

I designed an iOS app that used body recognition to detect movements and give people feedback they could follow. User interviews shaped the interaction and usability decisions, so the interface followed how people actually trained.

Onboarding: fit the golfer in frame, swing, and start with unlimited swings.

I led the rebranding of Golf Boost, tightening the visual identity and how people met the product. I also built the design system and the visual and interaction foundations so the product felt cohesive as the team kept building.